Rigel Demo Survey Question Title * 1. How Many Vive Trackers you own? 3 4 6 8 10 10+ Question Title * 2. Height ( units are Meters ) 1.40m to 1.49m 1.50m to 1.59m 1.60m to 1.69m 1.70m to 1.79m 1.80m to 1.89m 1.90m to 1.99m 2.00m to 2.09m 2.1m to 2.19m Question Title * 3. Do you mind switching on the trackers following a specific order? No I don't mind I rather prefer to switch them on random, and have to calibrate them in engine ( require an extra calibration step ) Question Title * 4. Do you often use the Hips tracker on the Front or Back? Front Back I use both based on specific situations Question Title * 5. Are you satisfied with the Auto Elbow setup? Yes No Could be improved Question Title * 6. Are you satisfied with the Smoothing slider setup? Yes No Other Question Title * 7. What is your opinion after testing Rigel? Quality is Very Poor Quality is Poo Quality is average Quality is Good Quality is Really Good Other Question Title * 8. What other motion capture gear do you own? Perception Neuron Xsens ( Manus ) Poligon Rokoko Vive Mocap Kit Tesla Suit OptiTrack Vicon Other Question Title * 9. Rigel pricing will be 550€ ( single payment ) with a 50€/year fee for maintenance/support.What do you think about the price? Too expensive Price is fine Too cheap I would prefer a subscription based model ( renewal every year ) Other Question Title * 10. As of now, Rigel supports only characters with standard UE4 Skeletal Hierarchy ( Mannequin, Paragon Characters and everything built using ART Toolkit for Maya ).Would you like to see support for other skeletal hierarchy ( Mixamo, Daz, iClone )? Yes No No, I mostly use UE4 standard skeletal hierarchy and retarget the animation in case I need to use characters with other/custom skeletal hierarchy I would like to have support for every character, no matter what the skeletal hierarchy is Fine